The Contact Beam's secondary fire acts much like the Pulse Rifle's (in the original Dead Space) where it unleashes a small radial ground-based shock wave that knocks objects away from the wielder. If not charged, the Contact Beam acts as a simple short-range weapon. The kinetic discharge is very powerful to the point where most Necromorphs can be killed in one shot, even prior to upgrades. As such, the weapon trades speed and precision for damage. When fully charged and fired, the Contact Beam delivers a huge kinetic discharge that obliterates anything it comes into contact. To operate to its actual purpose, the Contact Beam needs to be charged for a brief period. As its name suggests, it is a miniaturized particle accelerator intended for mining operations. But nope, you just have to keep damaging it until it suddenly explodes at the end of the fight, all-the-while receiving no in-game indications that you're making progress.Like the Force Gun, the Contact Beam is an energy projector that utilizes kinetic energy. I had to pause and go look up the fight because I thought I was doing something wrong. So if it's your first time playing, you have no idea if you're even damaging it. Lastly, the marker "heart" does not appear to reflect damage like the other yellow soft spots in the game. Then the next attempt I would literally not get a single health pack after killing 50+ of them. ![]() ![]() On some attempts, I would receive 2 medium health packs in a row. Then during the fight, you are completely at the mercy of the shadow pack and their resource-dropping RNG. In this one, you arrive at the boss fight after depleting everything you have while running from the regenerator and his never-ending lackies. DS1 gave you a ton of resources right before the final boss fight to prepare you. Won't be a popular opinion on this sub but this boss fight was atrocious - as was the run-up to it while the regenerator (name?) chases you.
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